using System;
using System.Collections.Generic;
using UnityEngine;

public class MarketProductsHierarchy : ScriptableObject
{
	[Serializable]
	public class SubCategory
	{
		public string name;

		public int startIndex;

		public int endIndex;
	}

	[Serializable]
	public struct MarketCategory
	{
		public string name;

		public string dafaultSubcategory;

		public List<string> subCategories;

		public List<SubCategory> indexes;

		public string GetPath()
		{
			return "Product/" + name;
		}
	}

	public List<MarketCategory> marketCategories;
}
